Attention-deficit/hyperactivity disorder (ADHD) is one of the most common disorders affecting children. Symptoms of ADHD include inattention, hyperactivity and impulsivity. ADHD is usually identified in school-aged children when it leads to disruption in the classroom or problems with schoolwork .

Attention Deficit Hyperactivity Disorder (ADHD) is a neurodevelopmental disorder that is characterized by deficits in attention, impulsivity, and hyperactivity and is currently the most common childhood disorder with high prevalence of comorbidity. ADHD affects a significant part of the population and causes considerable behavioural problems, learning limitations in the context of the formal education system and increased chances for social exclusion. Current treatment approaches induce high costs to welfare systems and individuals, while the widespread usage of stimulant medication remains a subject of controversy due to undesirable side-effects.

FocusLocus is an H2020 Innovation Action project that aspires to develop a gamified intervention programme for the management of Attention Deficit and Hyperactivity Disorder (ADHD) conditions. FocusLocus proposes a highly disruptive and innovative game-based intervention, relying on agent-based game mechanics that incorporate learning schemes for mental and motor skill acquisition and behavioural change, adopting multisensory user interaction, featuring personalisation, adaptation, performance analytics and monitoring features, delivered in a dual User Experience (UX) mode.​

The implementation of the proposed gamified intervention program aims to alleviate acute symptoms among primary education students suffering from ADHD. The FocusLocus gaming environment will be delivered through a multifaceted and adaptive gaming experience that permeates the student’s daily life and activities, both at home and at the caretaking Intermediary facilities (e.g., school or intervention centre), by spanning the gaming experience across virtual and physical space. The FocusLocus approach will be formally demonstrated, thoroughly tested and evaluated through the implementation of pilot study experiments. FocusLocus activities will also include the generation of evidence regarding the gaming system performance, the documentation of results for further ADHD research purposes and the creation of solid foundations for a marketable product.

What is ADHD?

Attention-deficit/hyperactivity disorder (ADHD) is one of the most common disorders affecting children. Symptoms of ADHD include inattention, hyperactivity and impulsivity. ADHD is usually identified in school-aged children when it leads to disruption in the classroom or problems with schoolwork .

Attention Deficit Hyperactivity Disorder (ADHD) is a neurodevelopmental disorder that is characterized by deficits in attention, impulsivity, and hyperactivity and is currently the most common childhood disorder with high prevalence of comorbidity. ADHD affects a significant part of the population and causes considerable behavioural problems, learning limitations in the context of the formal education system and increased chances for social exclusion. Current treatment approaches induce high costs to welfare systems and individuals, while the widespread usage of stimulant medication remains a subject of controversy due to undesirable side-effects.

What is FocusLocus?

FocusLocus is an H2020 Innovation Action project that aspires to develop a gamified intervention programme for the management of Attention Deficit and Hyperactivity Disorder (ADHD) conditions. FocusLocus proposes a highly disruptive and innovative game-based intervention, relying on agent-based game mechanics that incorporate learning schemes for mental and motor skill acquisition and behavioural change, adopting multisensory user interaction, featuring personalisation, adaptation, performance analytics and monitoring features, delivered in a dual User Experience (UX) mode.​

How is FocusLocus implemeted?

The implementation of the proposed gamified intervention program aims to alleviate acute symptoms among primary education students suffering from ADHD. The FocusLocus gaming environment will be delivered through a multifaceted and adaptive gaming experience that permeates the student’s daily life and activities, both at home and at the caretaking Intermediary facilities (e.g., school or intervention centre), by spanning the gaming experience across virtual and physical space. The FocusLocus approach will be formally demonstrated, thoroughly tested and evaluated through the implementation of pilot study experiments. FocusLocus activities will also include the generation of evidence regarding the gaming system performance, the documentation of results for further ADHD research purposes and the creation of solid foundations for a marketable product.